Herodor Warhammer 40K Campaign Rules
Campaign Rules v1
This campaign will be a story based campaign that lasts for 5 full campaign rounds. Each Campaign round will include different challenges as well as a chance for the players to play one another and accrue UVP (Ultimate Victory Points).
Army Selection
Each player may choose one faction and may draw their forces from any codex’s available within that faction.
Crusade Rules and Army Advancement
Within the first Campaign round, each player will nominate and name one non-unique character model as their “supreme commander”. This model cannot be slain, but may be sidelined due to injuries during the events of the campaign.
There will be a limit on the number of units that you can gain experience with that will be established after the rules for Crusade are released.
Crusade advancement must be agreed upon and shared with the other campaign players after each battle (with a mandatory crusade check-in). The inclusion of crusade units must be communicated with the opposing player before each battle.
More details will be included here when the Rulebook is released.
Missions:
The missions that is played for each Main battle and Strike Force Battle should be an Eternal war mission from the Main rulebook. The mission can either be agreed upon or it can be rolled for. Alternatively, two players may agree upon any other mission type (Open War, Chapter Approved, etc).
Overview of Campaign Rounds
Each campaign round will include a mandatory campaign event or action, as well as elective extra ‘strike Force’ battles that can be used to gain UVP as well as crusade experience.
Each Campaign round spans the course of 1 month.
Round 1: Gather Intelligence
Main Battle: 500 point round robin combat patrol – each player plays against every other player, 1 UVP per victory
Strike Force Battle: Up to 1 battle of any size allowed per player, 1 UVP for a victory
Round 2: Escalation
Main Battle: 1500 pt 5 player double elimination tournament 1st place = 4 UVP, 2nd place = 3 UVP, 3rd place = 2 UVP, 4TH PLACE = 1 UVP, 5TH PLACE = 0VP
Strike Force Battle: Up to 1 battle of any size allowed per player, 1 UVP for a victory
Round 3: Besieged From All Sides
Main Battle: Each player plays two random non-player army battles of 1500pts or more, 2 UVP per victory
Strike Force Battle: Up to 2 battles of any size allowed per player, must be against different players, 1 UVP per victory
Round 4: Apocalypse
Main Battle: Apocalypse battle (team determined by standings and faction), 3 UVP for each player for a victory, 1 UVP for army that kills the most units (may be more chances to score UVP)
Strike Force Battle: Up to 2 battles of any size allowed per player, must be against different players, 1 UVP per victory
Round 5:
Main Battle: 2000 point round robin strike force – each player plays against every other player, 2 UVP per victory
Strike Force Battle: No Strike Force Battles
Missions:
The missions that is played for each Main battle and Strike Force Battle should be an Eternal war mission from the Main rulebook, (or potentially a Crusade mission). The mission can either be agreed upon or it can be rolled for. Alternatively, two players may agree upon any other mission type (Open War, Chapter Approved, etc).
Fighting with Allies:
-A player may temporarily team up with another player for any Main Battle game or Strike force game. However, they may not team up with any factions that wouldn’t make sense from a story perspective.
Rough guide to teaming up:
-Chaos: cannot team up with Imperium
-Imperium: cannot team up with Chaos
Xenos (various): Can team up with anything unless specific story restrictions would factor in (Eldar cannot ally with Slaanesh, Farisght Enclave cannot ally with Orks, etc)
Strike Force Battles:
-Due to player availability and having an odd number of players, players only count their first battle for Crusade advancement, but include all games that they take part in to get UVP. For example, If a player participates in 2-3 extra strike force battles and only wins one, they still get 1 UVP. Losses do not negate UVP earned for wins.
-If a player is asked to play another Strike Force game after they score their first scorable win, they may play any of their “other” armies after they have won their first strike force game. For example, Bill (Chaos Marines) plays Joe (Tyranids) and Joe wins. Bill still wants his Strike Force UVP win and no one else to play except for Joe, but Joe would rather play as Tau. Bill has to play as Chaos Marines.
- “Scheduled Shift” - So that everyone has a chance (or a final chance) to get their Strike Force UVP, everyone must choose a day in the last 2 weeks of the campaign round to be available for a battle. If time is a constraint, then a 500 pt combat patrol is suggested. If a player cannot play on their scheduled shift and has already agreed to play someone who has not got their Strike Force UVP, the player who needs their UVP point gets it without having to play that battle. Note: The “Scheduled Shift” rule is intended to prevent players from winning or taking advantage in the campaign by simply withholding the chance to play from other players.