Alastor and the Races

Alastor Continents:

Yrtho:  Main continent.  Huge with many seas and rivers.  All major races have their main strongholds and seats of their kingdoms on Artho, except for the Undead and  Dark and Wood Elf races.

Brighm:  The great frontier.  Hundreds of miles of mostly untouched plains and forests.  The Wood Elves came to Brighm a thousand years ago to make their own way and be closer to nature.  The ancient Human kingdom of Lordmare once dominated the planet and existed on Brighm, until the combined might of all of the "good" races toppled it.  Lordmare was ruled by the great Necromancers that still to this day rule the many scattered Undead lands.

Hestul: The Jungle and desert.  The land of huge beasts and ancient natural dangers.  Hestul is where the Dark Elves escaped to when they were driven off of Yrtho by the High Elves centuries ago.

The Bone Islands: Dozens of large islands that the Necromancer kings have occupied between Brighm and Yrtho.  Huge castles and keeps rise on cliff faces while fleets of undead pirates scour the seas below.  The Necromancer Kings magics are so powerful, that the other races of Alastor keep a truce with them that has lasted hundreds of years.  While there have been small feuds, the living and the dead have been at peace for a long time and largely leave each other alone.

Alastor Races:

Human:  Classic humans.  Any background and character concept is possible.  Major human kingdoms are the most powerful kingdoms in the world, besides maybe the combined might of the Elven Kingdoms.  Human cities are fairly concentrated to the mainland of Yrtho, but some exist on the other continents.

Elf (High, Wood, Dark):  High Elves are the most common and are also the most removed from nature.  They have three giant cities on the northern, eastern, and western mainland of Artho, as well as many small settlements across the seas in the wild continents and beyond.  Wood Elves and Dark Elves both broke away from the High Elven society long ago and took up on different continents.

Dwarf:  A race that has grown more and more rare and insular.  Although there are many dwarves in some communities, they are seen less and less in recent days.

 Undead (Bone): To be able to interact in civilized society, an Undead being would have to be approved by the Elven High Council and granted special traveling permissions and carry a badge and cover themselves, so as not to disturb normal people.  Only 100% skeletal undead can ever get approved for traveling status.

Tinker Gnome:  Tinker gnomes are a scattered, but very connected race.  Long ago, gnomes would come to towns in groups and set up shop to sell their wares and technology.  The main "seat" of the gnomes is a massive fortress at the dead center of the continent of Yrtho.  They are capable of building a huge array of technology.

Elimus Races:

Human:  Humans of Elimus are just as varied as humans of Alastor.  Most humans that came to Alastor can be grouped into three seperate distinctions. 

-The Zedd are the "good" humans.  They are very technologically advanced and have good balanced intentions on Alastor.  Their King, Rikon Zedd, wants the refugees from Elimus to live in harmony with the people of Alastor.

-The Rasters are the scavengers and junkers of Elimus.  They often live their lives entirely on great ships or space stations.

-The Shadow Legion:  The remnants of a human kingdom that was very recently defeated and nearly completely dismantled by The Zedds.  They are a militaristic, fascist state that believes in purity and strength.  They were known to go into battle in giant mechs.

Elf (Light, Moon): Both Light and Moon Elves are incredibly rare.  They are extremely technologically advanced races who grew so far away from the roots of their beings that they almost completely were wiped out by their own destructive technologies.  They lost the ability to procreate centuries ago, and now rely on cloning and artificial birth.  They almost destroyed one another, and then destroyed almost all of their deadly weapons and technologies.  Many Light and moo Elves have implants and hidden technologies that they deactivated long ago.

Halfling:  Halflings are strong allies to the Zedds and make excellent pilots and spies.  They do not have a main "seat" in this world and live in fairly large amounts around humans.

 Shade:  Shades are a new people to Elimus.  One year before Elimus's destruction, thousands of these bleach white skinned humans woke from their ancient technologically schrouded tombs and slumber and came out into the world.  They came to the Zedds to make peace and declare themselves as the ancient remnants of a long forgotten civilization.  They aren't undead, but their "husks" are not normal living material.  They hold many secrets, although they don't seem to know who they were or why they woke up.  They flew their giant tomb ships to Alastor.

 Akkad (Robot):  Decades ago Dr. Enson Akkad invented the perpetual Khidro vault and used it to power advanced automatons.  The essence of the Khidro, trapped in the vault, eventually creates an intelligent being, with its own thoughts and ability to process and feel.  There are many distinct models of Akkad robots that I will go into later, but they all feature extremely advanced technology that is slowly unlocked as the Khidro vault adapts and upgrades itself through experiences.

 Gheisari (Ancient Construct/Doll):  The Gheisari are the result of humans trying to cheat death.  Now, Ghesiari creation is forbidden, but thousands of years ago, most, if not all humans, would have themselves transferred to a Gheisari doll or golem.  They are rare, but they are highly sought after for their wisdom and strange abilities.  Ghesisari go through life cycles and will go to sleep for decades or centuries and awaken at some seemingly random time with only fragments of what they once knew remaining.  The Zedds (and the Elves) keep safe a great collection of "sleeping" gheisari that could awaken at any moment.